Alice
in
Fantasy
cinema is an ever expanding realm of tales and can go as far as the imagination,
and yet within fantasy literature lies common patterns as well as similar themes
that are incorporated into the fantasy movies that are known so well.
There are set patterns that all storytellers follow, and tales of fantasy
have distinguished patterns that can be seen, if we can open our eyes and
recognize the design. There are certain rules that must be obeyed in order to
create a successful fantasy story. The
plot of a fantasy work must revolve around several themes common to all fantasy
movies. Through classic and modern movies, whether they are epics
such as The Lord of the Rings, or classics like The Wizard of Oz
and The Neverending Story, or animated movies such as The Hobbit
or Alice In Wonderland, the binding themes of fantasy cinema still apply
Just
about every child can direct one to Never Land, "second star to the right
and straight on 'till morning." In
the children’s classics, Alice In Wonderland to The Lion,
the Witch, and the Wardrobe, the lands and realms of fantasy have been crossed over to.
In the Disney classic Peter Pan three children are able to fly
(with the help of a little fairy dust) to Never Land, a lost island where no one
ever grows up. Alice stumbles into Wonderland, literally, when she fell into
a rabbit hole. In The
Neverending Story, Bastian is transported to the fantasy realm of Fantasia,
which lies outside the real world, by the magic Auyn on the outside of a book.
In more recent fantasy movies, Harry Potter is transported into a hidden
world of magic through a hidden gateway at a train station, in Harry Potter
and the Sorcerer's Stone.
Whether
it is in a children’s' fantasy movie such as Alice In Wonderland, or in
recent adult fantasy movies like The 10th Kingdom, there is a reoccurring
theme of a cross over between the real world and fantasy realms or lands.
Fantasy cinema provides a vessel to express and create things that are
known not to be real, but that inspire the human imagination.
The view of optimism is allowed to create worlds that are better then the
one humanity has, and lands that are full of magic and wonder as opposed to ones
full of science and technology. In
fantasy movies, the audience is allowed to believe in things that they know are
not real and adults are able to look at the world through the eyes of a child.
The longing to travel to magical lands was best captured in the beloved
and unforgettable song, "Somewhere Over the Rainbow."
Somewhere
over the rainbow, way up high
There's
a land that I heard of once in a lullaby.
Somewhere
over the rainbow, skies are blue,
And
the dreams that we dare to dream really do come true.
In each
piece of fantasy cinema, a quest or journey is embarked upon.
In The Neverending Story, Atreyu, a warrior of the Plains People,
is sent on a quest to find a cure for the childlike Empress who is dying.
Alice must journey all of Wonderland and Looking-Glass land in an attempt
to get back to her home in Alice In Wonderland.
Likewise, Dorothy and Toto go on a journey through the Land of Oz on the
Yellow-Brick Road to find the Wizard to sent them back home in The Wizard of
Oz. J.R.R. Tolkien used the
quest theme as a central part of both of his major works. In The Hobbit, Bilbo Baggins and Thorin's company of
dwarves set out on a quest to reclaim Lonely Mountain and free it from the
clutches of a dragon. Again in The
Lord of the Rings, a quest is set up in which Frodo, Bilbo's nephew, must
embark on a quest to destroy a ring that Bilbo had found on his quest.
All these
journeys and quests have common motives and aspirations.
To get back home may be the oldest and strongest of motivations that
start the journeys of fantasy movies. Both
Dorothy and Alice start their journeys to get back to the real world from which
they were taken, one by tornado and the other by rabbit hole.
In The 10th Kingdom, Virginia and her father must travel through
the fantasy world of the Nine Kingdoms on a quest to find the magic traveling
mirror that can get them back to the real world.
These journeys to find home usually only occur when someone is taken
unwillingly or accidentally into a world of fantasy.
The other
driving force behind the starting of a quest or journey is a noble cause.
The nobility of saving a land or people from the captivity of evil is
often the theme in many stories of fantasy cinema.
Atreyu, in The Neverending Story, is called upon to find a cure
for the childlike Empress who is dying from an illness linked to the Nothing
that is destroying the fantasy world of Fantasia.
In The Lord of the Rings, Frodo must set out on a quest to destroy
the Ruling Ring to prevent the Dark Lord of Mordor, Sauron, from possessing its
power and spreading his evil rein over all of Middle-earth.
A quest to save the life of the leader of a world, or the entire world
itself is the highest of noble quests. The
quest in The Hobbit that Bilbo Baggins and Thorin's company embark upon
is to restore Thorin to his throne as "King Under the Mountain" and
free the dwarves' homeland of Lonely Mountain from the dragon Smaug.
In The 10th Kingdom, Virginia and her father, in addition to
trying to find a magic traveling mirror to get themselves home, set upon a quest
to restore Prince Wendell White to the throne of the 4th Kingdom, who has been
transformed into a dog and his kingdom invaded by the Troll King of the Troll
Kingdom. To restore the heir to the
throne and a people to their land, taken from them by a murderous and greedy
enemy, is also a noble cause.
Quests
and journeys are not to be engaged in alone in fantasy cinema.
A company of hardy, friendly compatriots are needed on any journey home
or noble quest in the fantasy realms. As
Dorothy traveled down the Yellow-Brick Road in The Wizard of Oz, she
found a Scarecrow without a brain, a Tin Man without a heart, and a Cowardly
Lion with no courage. All
befriended her, and with courage and strength they braved many trials until they
all arrived at the Emerald City. In
The Lord of the Rings, a fellowship of nine, representing the nine
"Free Peoples of the world," is formed to help Frodo on his journey;
three fellow hobbits, a dwarf, an elf, two men, and the wizard Gandalf. Atreyu,
although he is told he "must go alone" when he is sent out on his
quest, in The Neverending Story, receives a companion when he is saved
from the swamps of sadness by Falkor, a "good luck dragon." Falkor
then carries Atreyu to the ends of Fantasia in an attempt to save the Empress
and Fantasia itself. And in The
10th Kingdom, a wolf named Wolf guides Virginia and her father through the
Nine Kingdoms and helps them battle trials and sees them through adventures.
The
gathering of a company is symbolic of the main character being befriended by the
fantasy world or realm as well as showing the mortality of the main character.
If a character could travel on a journey or quest without the help of
companionship, the main character would seem superhuman without any mortal
weakness and would gain little sympathy or audience identification.
By exposing a character's mortal weaknesses and vulnerabilities, the
audience is able to identify with the character.
Through the use of a company, the vulnerabilities of the main character
are shored up and the character is able to draw strength to become a stronger
person when the company faces hardship.
A fantasy
quest or journey has to travel into evil and dangerous lands.
The company on the journey must face perilous lands to test the strength
and will of those that comprise it. In
The Neverending Story, Atreyu crosses the swamps of sadness, slowly
sinking further and further as his sadness deepened due to the loss of his
closest friend and steed, Artex, and his failure to find a cure for the
childlike Empress, and is almost swallowed up by the swamp.
Atreyu must also pass though the Sphinxes' gaze who only let the pure of
heart pass to seek the Southern Oracles. Bilbo
Baggins and Thorin's company in The Hobbit must pass through the region
of the Misty Mountains, which goblins inhabit and the surrounding woods where
Wargs live. And beyond the Misty
Mountains lies the land of Mirkwood controlled by an evil enchantment.
Dorothy and her companions in The Wizard of Oz must pass through a
poppy field that lies at the edge of the Emerald City which sends her into a
enchanted sleep and leaves the rest of her companions in disarray.
Through all these lands, swamps and mountains, forests and poppy fields,
the travelers come away with a reaffirmed sense of the journey's or quest's
purpose and are more determined.
The
journeys and quests usually begin with a light heart and only a vague idea of
what dangers lay ahead. These
dangers and perils that are faced by the company test their commitment to their
cause with a taste of what this journey or quest they are on might cost them.
The value of the journey or quest begins to come into greater focus when
perils of the journey or quest are experienced.
The company must have grown to the point where it is strong enough to
pass through perilous lands in order to reach the journey's end.
Beyond
treading into perilous lands, a journey or quest in fantasy movies is also met
by opposition, usually in the form of a pursuing foe. Nine Black Riders, sent by the Lord of Mordor, hunt down
Frodo and his companions as they travel on their quest to destroy the Ruling
Ring in The Lord of the Rings. As
The Neverending Story unfolds, a wolf-like creature becomes in leave with
the Nothing, which is destroying Fantasia, and pursues Atreyu as he searches for
a cure for the childlike Empress. In
The Wizard of Oz, Dorothy is watched and pursued by the Wicked Witch of
the West from her arrival in Oz at the Munchkin Land and through her travels to
the Emerald City. And Alice, in Alice
In Wonderland, is pursued throughout Looking-Glass Land by the Jabberwocky,
a monstrous dragon-like creature created by Alice's fears.
As the
quest or journey continues, it will lead into strange new lands that are not all
that familiar. Because of this,
counsel must be sought or given to the journey goers during the course of the
quest or journey. Counsel comes to
Bilbo Baggins and Thorin's company in The Hobbit by way of an old nomadic
wizard named Gandalf the Grey. Gandalf
plans the companies journey, guides them through the Misty Mountains, and
Mirkwood forest beyond. Dorothy is
advised by Glinda, the Good Witch of the North, in The Wizard of Oz by
showing her the Yellow-Brick Road the leads to the Emerald City and giving her
magical ruby slippers. Atreyu, in The
Neverending Story, seeks counsel from Mora the Ancient, who tells him who
knows what can cure the childlike Empress, and the Southern Oricals, who tell
him the cure to the childlike Empress's illness.
And Alice, of Alice In Wonderland, receives a variable fountain of
guidance from the creatures of Wonderland and Looking-Glass Land from the likes
of a Mad Hatter, Mr. Rabbit, Tweedledee and Tweedledum, and many others, all
helping her get through the different parts of Wonderland and Looking-Glass
Land. Whether the counsel is coming from the likes of a prestigious
wizard or someone as unconventional as a Mad Hatter, the counsel will influence
the course of the journey or quest.
Before a
quest or journey in fantasy cinema can end, it must be concluded with a showdown
with the major nemesis. The nemesis will be revealed as either the hidden force
behind the perils of the journey or the villain who's actions lead to the
embarkment of the noble quest. Smaug,
who set asunder the dwarves home of Lonely Mountain with dragon fire killing all
the dwarves and destroying the man-town of Dale, is faced by Bilbo Baggins who
was recruited for the purpose of confronting Smaug and burglaring his stolen
treasure in The Hobbit. Atreyu faces down the Nothing and flies into it
on the back of Falkor in The Neverending Story.
Dorothy and her friends must confront the Wicked Witch of the West who
pursued the group throughout their journey in The Wizard of Oz.
It has always been an unwritten rule in movies that good will always come
face-to-face with evil, and in each of these instances the main character of the
fantasy movie has to face the nemesis that has become involved in the journey or
quest.
Beyond confronting the nemesis, the nemesis must be faced with a
courageous heart and be vanquished. In
The Wizard of Oz, Dorothy is caught by the Wicked Witch of the West and
her friends storm the Witch’s castle in an attempt to save Dorothy.
When they are all caught and Scarecrow set on fire, Dorothy tosses a
bucket of water on him and the Witch, which them melts and destroys the Wicked
Witch of the West, freeing Oz from her tyranny. In Alice In Wonderland, Alice must confront the
Jabberwocky which is terrorizing Looking-Glass Land, and through her courage she
is able to vanquish the creature. In
The Lord of the Rings, the fellowship must face down Sauron with Aragorn
and Gandalf leading a valiant battle against the armies of Mordon and Frodo
destroying the Ruling Ring, which contains the “will” of Sauron.
In each of these facings of the nemesis the heroes or hereon finds
courage that they were previously unaware of and become stronger through the
experience.
Although
there are common themes that all fantasy movies follow, that is not to say that
some films don’t substitute or manipulate these themes.
The most common theme that is substituted is the crossover into the
worlds and realms of fantasy. Rather then a crossover into other worlds and realms of
fantasy, the story unfolds in ancient world, a lost period in history, or the
tale begins and ends in fairytale lands. J.R.R.
Tolkien begins both The Hobbit and The Lord of the Rings in the
ancient world of Middle-earth and the story that unfolds in each tale is
contained in the lands of Middle-earth. In The Princess Bride, the fairytale begins and ends
in the fairytale land without a crossover between the real world and the one of
fantasy. A fantasy story is created
in an ancient mythological period of history called the Hyborean Age for Conan
the Barbarian. These are but a
few examples of how the crossovers into fantasy lands and realms are substituted
in order to begin the tales in the world of fantasy.
Manipulation
is also another way to bend the themes that are common to fantasy works.
For instance, instead of a crossover into the fantasy world or realm a
fantasy creature will crossover into the real world.
In such movies as Edward Scissorhands and The Little Mermaid,
the fantasy creature leaves their home and crosses over into the real world
beyond. The Crow trilogy
chronicles the tales of people returning from the afterlife with supernatural
powers to avenge themselves. Another
manipulation of fantasy themes is the survival of evil.
It is generally accepted that evil will always be in the world, and as an
extension of this the nemesis will survive the final confrontation in some
fantasy movies. Captain Hook,
although defeated by Peter Pan and the Lost Boys in Disney’s Peter Pan,
survives the battle and lives to fight another day.
In Legend, the Lord of Darkness, a horned and hoofed Satan-looking
creature, is defeated in battle and is mortally wounded but somehow survives.
The Princess Bride also lets the nemesis escape when the life of
Prince Humperdinck is spared in the final confrontation, and he is allowed to
continue to rein over his kingdom. These
manipulations are just slight variations of the common themes of fantasy cinema,
but they do allow for variety and uniqueness in the tales told in fantasy
movies.
Fantasy
movies have been inspiring audiences for generations in classic children’s
movies such as Alice In Wonderland and Peter Pan, through
contemporary movies like The Neverending Story and The Wizard of Oz,
and in epics such as The Lord of the Rings. The tales told in fantasy cinema include a vast array of
settings and story lines, from a little girl lost in a land of Munchkins,
talking scarecrows, wicked witches, and Emerald Cities, to a plains warrior who
must cross the bounds of a land that is vanishing into a Nothing to save a
childlike Empress, to a small hobbit that must set out across hundreds of miles
to destroy a magic ring. Yet from
Wonderland to Never Land, the heroes and heroines share the same experiences.
When it comes to the basics, the quest of Atryu is not unlike that of
Frodo. Alice’s journey is not
unlike Dorothy’s. The specifics
of each story will change, but the underlining themes of the tale will be the
same. Even with the same themes, the tales in fantasy cinema still
capture our imaginations, fill our lives with wonder, and enchant the world.
©2004 Dann Michalski